

Supported operating systems: 64-bit only, Modo 10, modo 11, modo 12, modo 13, modo 14 or modo 15 seriesĪn internet connection is required to access the User Manual. Set the 3D position of a locator by clicking on a polygon surface.Ĭreates a Point Light at each selected point in your scene.Ĭreates a Cylinder Light at each selected edge with matching orientation and length.Ĭreating cylinder lights aligned to geometry. Positioning a light’s target locator Changing the lights facing. Interactively move a locator across the surface of a mesh Sticks to surface. placing point lights to simulate distant light sources.Ĭreates a light at the 3d view location that matches the view facing.Ĭreating lights with linked surface target locators.Ĭreates locators at the surface each light is facing at, and links them to their associated lights.Ĭreating linked locator targets for lights. Interactivity align one or more lights to face polygon normals.Īdjusting the distance of lights to the surface Ĭreates a light at the centre of each selected polygon facing out along its normal.Ĭreate modo lights aligned to poly surfaces e.g.

Lumigons using your own HDR studio light images

Lumigons (luminous polygons) for lighting Procedural (mesh-op) creation of shapes for use as lumigons, reflectors and cards. Precise placement of specular light reflections relative to the render camera Īdjusting the distance of light to the surface. Interatively place highlights (reflections from a light) precisely where you need them by clicking on- and moving across- polygon surfaces in your scene. Enhance your lighting workflow with a set of 9 custom-built (C++ plugin) lighting tools.
